Funselektor
Based in Vancouver, Canada
Funselektor
Based in Vancouver, Canada
Strelka Games
Based in Trento, Italy
September 26, 2024 (Steam)
USD $14.99
EUR €14.99
GBP £12.99
Inquiries
Golden Lap is a strategy-driven motorsport management game developed by Funselektor and Strelka Games.
Go back in time with Funselektor’s new racing strategy game Golden Lap — developed together with indie studio Strelka Games — and become Team Principal of a racing team in the tumultuous Golden Era of Open-Wheel Racing. Manage your team in style and oversee thrilling races to pave the road to victory season after season — available on Steam later this year!
In this strategy-driven motorsport management game you’ll step into the fashionable shoes of a legend in the making — although this time you’ll stay behind the scenes instead of sliding behind the wheel yourself. Golden Lap offers sleek, minimalistic visuals and an intuitive design as it hands you the reins to your very own iconic racing team during the golden era of open-wheel racing. This is your chance to prove your worth as a strategic mastermind by making pivotal decisions and shaping the destiny of your team to leave your opponents in the dust!
After the launch of Absolute Drift in 2015 and art of rally in 2020, this will be the third game for Funselektor and founder Dune Casu, and the first to be co-developed with the Italian studio Strelka Games. With both previous racing games becoming beloved indie titles with a total of more than 15 million downloads across all available platforms, Golden Lap is sure to race its way into people’s hearts as well!
Dune Casu, founder of Funselektor, can’t wait to reveal more of his team’s take on the motorsport management genre. “After two releases with Absolute Drift and art of rally*, we wanted to try something different while staying true to our passion for racing. We’re taking that opportunity with Golden Lap, which serves as a throwback to one of the most iconic eras of motorsport when it was exciting and dangerous in equal measure, teams were experimenting with designs, and drivers were notorious both on and off the track.”*